Save Games for Icewind Dale: Heart of Winter

These save games for the expansion pack Heart of Winter were created while
playing a solitary game in the expansion pack alone, i.e. I did not continue
from Kuldahar. However, the party used was imported after the last battle in
the original game. I played the expansion pack from "The Ultimate Collection"
version of Heart of Winter, which I patched up to version 1.41. I did not use
any additional mods or cheats.

PLEASE BE WARNED THAT THE FOLLOWING TEXT MAY CONTAIN MINOR SPOILERS!

Even though the save games cover my first (and probably only) run through the
expansion, I sometimes took a sneak peak in the following excellent sources:

	Dan Simpson's FAQ v5.1 (main source of guidance)
	The official "Strategies & Secrets" by Sybex


My Party for Icewind Dale

I studied quite a few FAQs and forum posts before creating my party for the
original game, to make sure I didn't throw myself into the game with a set of
utter battles morons.

The following lists were produced by using the "Output Text" button in the game
itself and then I tidied it up to exclude the uninteresting information. The
names were for the most part concocted, except I wanted the first letter of
their names to indicate either their class or weapon proficiency. Furthermore,
I have listed the attributes from the start in Lonelywood compared to the same
attributes as they were in the end of the expansion pack, to give you and idea
of how I evolved the characters. Note that the start of Lonelywood also means
*after* playing the entire original Icewind Dale, as I used the same party. The
party was approximately level 11-12 when I embarked upon the expansion pack.


Praescott

A paladin and leader of the party. Meant to use swords and bows. I liked having
this type of leader in Baldur's Gate I and II and wanted one for Icewind Dale as
a backup healer. Also, I wanted him to use the "Pale Justice" sword. The name
starts with a "P" to indicate that this is a paladin.

Class........................ Paladin

Gender....................... Male
Race......................... Human
Alignment.................... Lawful Good

Abilities.................... Start		End

   Strength.................. 18/85		18/85
   Dexterity................. 18		18
   Constitution.............. 17		17
   Intelligence.............. 9			9
   Wisdom.................... 15		15
   Charisma.................. 17		17

Level........................ 11		14

Armor Class.................. -8		-8
Hitpoints.................... 123		132

Weapon Proficiencies......... Start		End

   Bows...................... ++		++
   Crossbows................. +			++
   Great Swords.............. ++		++
   Large Swords.............. ++		++


Herryck

Not too much thought into Herryck, except that I wanted someone to be capable of
using halberds and spears, hence the "H" in his name. It soon became a little
misleading, however, as I made him use spears most of the time.

Class........................ Fighter

Gender....................... Male
Race......................... Half-Elf
Alignment.................... Neutral Good

Abilities.................... Start		End

   Strength.................. 19 (item)		19 (item)
   Dexterity................. 19 (item)		19 (item)
   Constitution.............. 18		18
   Intelligence.............. 10		10
   Wisdom.................... 10		10
   Charisma.................. 10		10

Level........................ 11		15

Armor Class.................. -3		-7
Hitpoints.................... 142		144

Weapon Proficiencies......... Start		End

   Bows...................... +++		+++
   Halberds.................. ++		++
   Spears.................... ++		++++


Almarin

The dwarven Almarin, with "A" to indicate his proficiency for axes, was meant to
be this race because I wanted one fighter with a darn good constitution. As you
can see, his strength is not too shabby either.

Class........................ Fighter

Gender....................... Male
Race......................... Dwarf
Alignment.................... Chaotic Neutral

Abilities.................... Start		End

   Strength.................. 18/96		18/96
   Dexterity................. 17		17
   Constitution.............. 19		19
   Intelligence.............. 9			9
   Wisdom.................... 9			9
   Charisma.................. 7 (item)		7 (item)

Level........................ 11		15

Armor Class.................. -5		-5
Hitpoints.................... 141		153

Weapon Proficiencies......... Start		End

   Crossbows................. +++		+++
   Axes...................... ++++		+++++
   Great Swords.............. -			+


Theyn

As you might already have guessed, the leading "Th" in his name refers to the
fact that his is a thief. He is also a mage, however, partly to support the
second specialist mage, but also because a thief alone doesn't really cut it.

Multi-Class.................. Mage/Thief

Gender....................... Male
Race......................... Half-Elf
Alignment.................... True Neutral

Abilities.................... Start		End

   Strength.................. 16 (item)		16 (item)
   Dexterity................. 18		18
   Constitution.............. 17		17
   Intelligence.............. 18		18
   Wisdom.................... 9			9
   Charisma.................. 10 (item)		10 (item)

Level........................ 11/12		12/14

Armor Class.................. -5		-5
Hitpoints.................... 81		84

Proficiencies................ Start		End

   Open Locks................ 100%		115%
   Move Silently............. 120% (item)	140% (item)
   Find Traps................ 105%		110%
   Pick Pockets.............. 35%		35%

Weapon Proficiencies......... Start		End

   Bows...................... +			+
   Missile Weapons........... +			+
   Daggers................... +			+
   Quarter Staves............ +			+
   Small Swords.............. +			+


Chloe

She is a genuine cleric, hence the "Chl" in her name. I have never really tried
a single-class cleric before and I read that their "Turn Undead" ability is a
must in Icewind Dale. Also, she is of course the main healer in the party.

Class........................ Cleric

Gender....................... Female
Race......................... Half-Elf
Alignment.................... Neutral Good

Abilities.................... Start		End

   Strength.................. 17		18/00 (item)
   Dexterity................. 17		17
   Constitution.............. 17		17
   Intelligence.............. 6			6
   Wisdom.................... 18		18
   Charisma.................. 11		11

Level........................ 12		16

Armor Class.................. -7		-7
Hitpoints.................... 96		104

Weapon Proficiencies......... Start		End

   Missile Weapons........... +			+
   Clubs..................... -			+
   Flails.................... +			+
   Hammers................... +			+
   Maces..................... +			+
   Quarter Staves............ +			+


Martaena

Finally there's Martaena, with "M" for mage. She is a Conjurer, a specialist
type I read was one of the best in Icewind Dale (as long as the Heart of Winter
expansion pack is NOT installed on top).

Class........................ Conjurer

Gender....................... Female
Race......................... Human
Alignment.................... Chaotic Good

Abilities.................... Start		End

   Strength.................. 16		16
   Dexterity................. 18		18
   Constitution.............. 18		18
   Intelligence.............. 18		18
   Wisdom.................... 7			7
   Charisma.................. 11		11

Level........................ 12		15

Armor Class.................. 0			0
Hitpoints.................... 60		63

Weapon Proficiencies......... Start		End

   Missile Weapons........... +			+
   Daggers................... +			+
   Quarter Staves............ +			+

I deliberately avoided genuine elves in my party because I didn't like the idea
of not being able to use the "Raise Dead" spell on them. (However, I only used
this spell once on one party member during the entire original campaign, so
perhaps I should have reconsidered that decision?)


Miscellaneous

I was relatively thorough during the expansion pack and investigated almost all
areas, cleaning enemies out of all the dungeons I discovered.

In general, I have the following notes about these save games:

  * I turned ON the "Maximum Hit Points per Level" option right from the
    beginning in the original campaign.

  * My two mages, Theyn and Martaena, and my cleric, Chloe, have a lot of
    summoning spells prepared. I really love summoning spells and used
    various elementals as "buffer" fighters, at least in the areas of the
    expansion pack where they were not killed too quickly.

  * All party members are prepared with bows, crossbows or slings, as I
    also liked taking down enemies from a distance. However, the paladin,
    the two fighters and the cleric were also sufficiently equipped with
    great melee weapons for whenever the going got tough. The paladin was
    of course equipped with the magnificent "Pale Justice" sword as soon as
    I found it in Lower Dorn's Deep in the original campaign.

  * As temporary storage in Heart of Winter, I used a closet in the last
    southern room on the second floor of "The Whistling Gallows" in the
    town of Lonelywood. All surplus items and weapons were placed here,
    along with "useless items" from the original game. However, I sold a
    lot more weapons in the shops of Lonelywood than I did in Kuldahar.

  * I managed to kill the dragon in the end in my second try (the first try
    was a "test" where I didn't even buff my party). Almarin (fighter) and
    Chloe (cleric) died in that battle, but since it was the very end I
    didn't bother restarting the battle.

The last save game states 31 days and 1 hour.

JCH, 9 November 2003
